CalculateTransformedPosition
Defined in
<processing/Triangulation.h>
Creates a ray with arbitrary specified length from the camera through the image pixel specified.
(1) |
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Parameters:-
const int &
iCamIdx
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const std::vector<SmtPixel> &
iCandidateEndPoints
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const CamMats &
iCamMatrix
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cv::Point3d &
oStart
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std::vector<cv::Point3d> &
oEnds
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float
iExtendLength
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