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  4. | CalculateTransformedPosition

CalculateTransformedPosition

Defined in <processing/Triangulation.h>

Creates a ray with arbitrary specified length from the camera through the image pixel specified.


void CalculateTransformedPosition(const int & iCamIdx, const std::vector<SmtPixel> & iCandidateEndPoints, const CamMats & iCamMatrix, cv::Point3d & oStart, std::vector<cv::Point3d> & oEnds, float iExtendLength)
(1)

  1. Parameters:
    • const int & iCamIdx
    • const std::vector<SmtPixel> & iCandidateEndPoints
    • const CamMats & iCamMatrix
    • cv::Point3d & oStart
    • std::vector<cv::Point3d> & oEnds
    • float iExtendLength

SnakeStrike — An program for high-speed multi-camera data collection and triangulation.

Page owner(s): gwjensen  Last updated: 2020-09-28 07:40:17 +0000