Gui
Code associated with the GUI application.
Enumerations
Describes for what type of data the images from the cameras will be used. |
Classes
The class that describes the buffering dialog available in the GUI. |
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The dialog for calibrating the camera setup. |
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This is the widget that holds the CamPreviewWindows which allow us to to previews from the cameras. |
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This is a widget that works with CamPreviewWindows. It is the thing that holds the images we want to show in the windows. |
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Holds the subwindows for each camera’s preview. |
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The main tree structure that holds CameraTreeItems. |
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Items in the tree description of the cameras. |
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Dialog for showing a countdown timer when users select a countdown start to a recording. |
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Dialog for exporting triangulated points to a different format. |
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This is the object that gets put on a threadpool to pull an image from the buffer of images being filled by the camera, and save it to disk. |
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A way for sending commands to all cameras at the same time rather than having to loop through them all the time. |
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Camera information base class. Needed to interact with Camera device class ( GuiDevice ). |
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This is the abstract interface for all camera objects. Any new camera plugin has to follow this interface. |
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Camera device base class. |
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An image that is used in the context of the Gui. |
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Dialog for showing help topics. |
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The main window of the Gui. |
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This dialog object holds all of the information related to the project. It is commonly passed around to other dialogs to give them access to this information. |
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The dialog window for recording images. |
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Dialog window used to help the user find the correct thresholds needed to track their marker points in the images. |
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This is the dialog for doing the triangulation of the pixels one is trying to track. This dialog spawns the thresholding dialog when the user needs to fine-tune the constraints of the thresholding. |
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Task object for running the triangulation in a separate thread. |
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Dialog for viewing the triangulated points. |